Welcome to the detailed credits lump. If there are some missing names, please
let me know and I'll update this accordingly.
I'd like to start off this credit list with a hearty THANK YOU to the community,
i.e. the ZDoom Forums, Doomworld, Realm667 and the many other scattered Doom
modding settlements. Without the generosity, clarity, and documentation provided
by all those souls, I don't think I'd have spent the past 7+ years chipping away
at this monolith of a first project.
Another honorable mention to those that create and maintain the ZDoom Wiki, for
saving many hours of trial-and-error and showing all the neat little features
GZDoom provides (half of which I didn't even think were possible!)
Were it not for the people mentioned above and below this paragraph, I'd have
given up modding within the year I started on this weird rollercoaster of a dev
cycle.
Without further ado, roll those credits.
-PLAYER-
Sprites: Jazzmaster, Resident
Sprite Edits: Resident
Sounds: Obsidian Entertainment, Raven Software, Monolith Entertainment, Valve
////////////////////////////////////////////////////////////////////////////
------------------WEAPONS------------------
////////////////////////////////////////////////////////////////////////////
-HAMMER-
Sprites: LossForWords
Sounds: Valve
-FIRE AXE-
Sprites: Neoworm, Sonik.o.fan/TSF
Sprite Edits: Resident
Sounds: Obsidian Entertainment, Valve, Bungie, Raven Software
-SHOCKER-
Sprites: Raven Software, Monolith Productions
Sprite Edits: Captain Toenail, Resident
Sounds: Monolith Entertainment
-PISTOL-
Sprites: Amuscaria, Sonik.o.fan/TSF, id Software
Sprite Edits: Resident
Sounds: Valve, Obsidian Entertainment
-BURST PISTOL-
Sprites: Sonik.o.fan/TSF, id Software
Sprite Edits: Resident
Sounds: Valve, Obsidian Entertainment, id Software
-SHOTGUN-
Sprites: id Software, 3D Realms
Sprite Edit: JoeyTD, Minigunner, Resident
Sounds: Bethesda Game Studios, Valve, Perkristian
-AUTO SHOTGUN-
Sprites: Amuscaria, id Software, DavidN
Sprite Edits: Resident
Sounds: Treyarch, Remedy Entertainment, id Software, Valve
-ASSAULT RIFLE-
Sprites: id Software, Captain Toenail, Sonik.o.fan/TSF... I believe the pickup has some SgtMKIV DNA in there too.
Sprite Edits: Resident
Sounds: Lobotomy Software, Bethesda Game Studios
-SUPER NAILGUN-
Sprites: Cascade, plus some bits extracted from the above AR
Sprite Edits: Resident
Sounds: Bungie, id Software
-ROCKET LAUNCHER-
Sprites: ChopBlock223, Resident (Scope)
Sounds: Valve, Bungie
-REMOTE BOMBS-
Sprites: 3D Realms, Scuba Steve, Gothic, Captain J., GAA1992, Zrrion the Insect, Mr.Enchanter
Sprite Edits: Resident, Captain J.
Sounds: id Software, 3D Realms, Eurocom, Sunstorm Interactive
Code: Based on code from Xaser and Gothic
-SCHOCKGEWEHR-
Sprites: Zrrion the Insect, Midway
Sprite Edits: Resident
Sounds: Bethesda Game Studios, id Software
-LASER RIFLE-
Sprites: Zrrion the Insect, Amuscaria, Fuzzyblaze, Freedoom Team
Sprite Edits: Resident
Sounds: Bungie, id Software
-RAILGUN-
Sprites: Sonik.o.fan/TSF, Resident (Scope)
Sprite Edits: Resident
Sounds: Obsidian Entertainment, id Software, Resident, Bungie, Monolith Entertainment
I couldn't find who made the projectile, so here's all the credits from the
R667 Energy Ballista this weapon was based on:
Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software
-RATTLER-
Sprites: Sonik.o.fan/TSF, id Software, Librequake Project, ID Software, Banjo Software
Sprite Edits: Resident, KILLA DIO
Sounds: id Software, Bethesda Game Studios
-MAGNUM-
Sprites: TommyGalano (known sometimes as the bread emoji)
Sprite Edits: Resident
Sounds: 343 Industries, Bungie
-MINISHARK-
Sprites: Cascade
Sounds: Relogic, Raven Software
-DRUNK MISSILE-
Sprites: Apogee
Sounds: Apogee, Bethesda Game Studios
-RAT-
Sprites: Unknown guy holding rat, Sonik.o.fan/TSF
Sprite Edits: Resident
Sounds: Freesound.org
////////////////////////////////////////////////////////////////////////////
------------------ITEMS------------------
////////////////////////////////////////////////////////////////////////////
-HEALTH BONUS-
Sprites: Sonik.o.fan/TSF
Sprite Edits: Resident
Sounds: Rogue Entertainment
-ARMOR BONUS-
Sprites: Rogue Entertainment
Sprite Edits: Resident
Sounds: id Software
-HEALTH STIM-
Sprites: Resident
Sounds: 3D Realms
-STIMKIT-
Sprites: Resident
Sounds: Looking Glass Studios
-ARMOR VEST-
Sprites: Zrrion the Insect, Sonik.o.fan/TSF
Sprite Edits: Resident
Sounds: id Software
-COOLER ARMOR VEST-
Sprites: Zrrion the Insect, Sonik.o.fan/TSF
Sprite Edits: Resident
Sounds: id Software
-PISTOL MAGAZINE-
Sprites: Midway
Sprite Edits: Resident
Sounds: id Software
-PISTOL AMMO BOX-
Sprites: id Software
Sprite Edits: Resident
Sounds: Treyarch
-RIFLE MAGAZINE-
Sprites: id Software, Resident
Sprite Edits: Resident
Sounds: Valve
-RIFLE AMMO BOX-
Sprites: Resident
Sounds: Treyarch
-SHOTGUN SHELLS-
Sprites: Resident
Sounds: Valve
-SHOTGUN SHELL BOX-
Sprites: id Software, Resident
Sprite Edits: Resident
Sounds: Remedy Entertainment
-ROCKET-
Sprites: ChopBlock223
Sounds: Valve
-REMOTE BOMB and BOMB BOX-
Sprites: Kronos, Resident
Sounds: Bungie
-MICROCELL and MICROCELL BOX-
Sprites: id Software
Sprite Edits: Dreadopp, Resident
Sounds: Treyarch, Valve
-SUPERCELL-
Sprite Edits: Resident
Sounds: id Software
Original sprites are the same as the Railgun projectile, it isn't clear who made
the actual ammo sprite, so here's those same credits:
Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software
-NAILS-
Sprites: Rogue Entertainment, Resident
Sprite Edits: Resident
Sounds: id Software, Nerve Software
-KEYCARDS-
Sprites: id Software, Blue Shadow, Raven Software, Addix Software
Sprite Edits: Infirnex, Resident, Diodeus
Sounds: Obsidian Entertainment, id Software
-ANCIENT KEYS-
Sprites: Raven Software, Addix Software
Sprite Edits: JossTheFox, Resident, Diodeus
Sounds: Obsidian Entertainment, id Software
////////////////////////////////////////////////////////////////////////////
------------------POWERUPS------------------
////////////////////////////////////////////////////////////////////////////
-ZEUS KIT-
Sprites: Resident
Sounds: id Software, Rogue Entertainment
-HEALING GEM-
Sprites: Eclipse Software
Sprite Edits: Cyantusk
Sounds: Midway, Frictional Games
-HEALING SOUL-
Sprites: Valve
Sounds: id Software, Frictional Games
-COIN OF REFLECTION-
Sprites: Resident
Sounds: Freesound.org
-MAP TABLET-
Sprites: id Software
Sprite Edits: Resident
Sounds: id Software
-STEALTH FIELD-
Sprites: Rogue Entertainment, Resident
Sprite Edits: Resident
Sounds:
-FLARES-
Sprites: Rogue Entertainment, scalliano
Sprite Edits: Resident
Sounds: Raven Software, Infinity Ward
-AGENT DOLL-
Sprites: JoeyTD
Sprite Edits: EndHack
Sounds: Konami, Resident
-PILLS-
Sprites: Resident
Sounds: Obsidian Entertainment, Valve
-JOHN CARMACK-
Model & Skin: id Software
Sounds: Midway
-AMMO PACK-
Sprites: Mor'ladim, DeVloek
Sounds: Gray Matter Interactive
////////////////////////////////////////////////////////////////////////////
------------------ENEMIES------------------
////////////////////////////////////////////////////////////////////////////
-AGENT-
Sprites: Rogue Entertainment
Sounds: id Software
-RIOT UNIT-
Sprites: id Software, CyberMonday
Sounds: Raven Software, id Software
-PLASMA TROOPER-
Sprites: Rogue Entertainment
Sprite Edits: Resident
Sounds: id Software, Raven Software
-SOLDIER-
Sprites: DeeDeeOz
Sprite Edits: Resident
Sounds: Valve, Infinity Ward
-PLASMA DRONE-
Sprites: 3D Realms
Sprite Edits: Resident
Sounds: Kreastricon62, TannerSound, DeVloek
-SENTIENT-
Sprites: Cage (from Hacx 2.0)
Sounds: Valve, Raven Software
-NAIL SOLDIER-
Sprites: David G, Xim, Cardboard Marty, id Software, Captain J
Sounds: Bethesda Game Studios, Raven Software, Valve
-SHOCK TROOPER-
Sprites: id Software, Enjay, Scalliano
Sprite Edits: Resident
Sounds: Rogue Entertainment, Monolith Entertainment
-BERSERKER-
Sprites: Engine Technology Co. Ltd. (and traced from Heretic Golems, IIRC?)
Sprite Edits: Resident
Sounds: id Software
-ABOMINATION-
Sprites: NMN, Deon
Sounds: Valve
-HYBRID-
Sprites: Cage (Hacx 2.0)
Sounds: Valve, Looking Glass
-LASER GUNNER-
Sprites: Cage (Hacx 2.0), CyberMonday
Sprite Edits: Resident
Sounds: Midway, Bethesda Game Studios, Rogue Entertainment, id Software
-ZOMBIE TANK-
Sprites: HorrorMovieRei, 3D Realms/Apogee
Sounds: Bungie, Gray Matter Studios, 3D Realms
-TRENCH BUSTER-
Sprites: Rogue Entertainment, horselessheadsman (non-Order editing)
Sprite Edits: Resident
Sounds: Interplay, id Software, mattbratt11
-ENFORCER-
Sprites: id Software, Captain J, Vader, Amuscaria, Dragonfly, Tsran908
Sounds: id Software, Raven Software
-DIGITAL GOD-
Sprites: id Software, HorrorMovieRei, Raven Software
Sounds: Looking Glass, Obsidian Entertainment
-HADES TANK-
Sprites: Cherno
Sounds: Epic Games, id Software, Ritual Entertainment
-NIGHTCRAWLER-
Sprites: Cage (Hacx 2.0)
Sprite Edits: Resident
Sounds: Looking Glass, Valve
-ALTERNATE DEATHS-
Sprites: Rogue Entertainment, Goldsteed
Sounds: Rogue Entertainment, Obsidian Entertainment
////////////////////////////////////////////////////////////////////////////
------------------PROPS------------------
////////////////////////////////////////////////////////////////////////////
-LIGHTS-
Code: KeksDose (torches)
Sprites: Zrrion the Insect, id Software, Captain Toenail, KeksDose (fire effects and light flares), Nmn (blue torch replacement)
Sprite Edits: Resident
-DUKEBOT-
Sprites: 3D Realms
Sounds: 3D Realms, Gearbox
Sound Edits: Resident
-DEAD BODIES-
Sprites: DeeDeeOz
-OIL BARRELS-
Sprites: id Software, Captain Toenail, osjclatchford
Sounds: Valve
-GORE-
Sprites: id Software (hanging bodies from console ports), Rogue Software
Sprite Edits: Gothic
-EVIL EYE-
Sprites: Cage(?, could be someone else, from Hacx 2.0)
-VARIOUS PILLARS-
Sprites: Cascade
-STALAGMITE/STALACITE/WHATEVER-
Sprites: Raven Software
////////////////////////////////////////////////////////////////////////////
------------------SFX/PROJECTILES------------------
////////////////////////////////////////////////////////////////////////////
-MUZZLE SMOKE-
Code: Doomperson 999
Sprites: Weapon Resource Wad
-CASINGS-
Sprites: Captain J
Sounds: Obsidian Entertainment, Valve
-BULLET TRACERS-
Model: HorrorMovieRei, Melodica
Sprites: Raven Software (tracer death sparks)
-WEAPON DECALS-
Graphics: SgtMKIV, GZDoom Team
Edits: Resident
-NAIL PROJECTILES-
Model: id Software
Edits: Resident
-ROCKET-
Sprite: ChopBlock223
-TESLA BALL-
Sprites: Midway
-LASER PROJECTILE-
Sprites: Fuzzyblaze
-RATTLER PROJECTILES-
Sprites: Fuzzyblaze, id Software, Amuscaria
-EXPLOSIONS-
Sprites: Valve, 3D Realms, Tango (flying spark trails from explosions)
The smoke was also taken from the R667 Energy Ballista, so here's those credits
again:
Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software
-FLAME/SMOKE FX-
Sprites: Captain Toenail
-LIQUID FX-
Code: MagicWizard
Sprites: Raven Software
Sprite Edits: MagicWizard
Sounds: Valve, Raven Software
////////////////////////////////////////////////////////////////////////////
------------------ASSORTED BITS AND PIECES------------------
////////////////////////////////////////////////////////////////////////////
Torch flames and code are made by KeksDose
Naturally all of Nashgore is, indeed, made by Nash Mundes, believe it or not,
as are the visual assets inside
The fonts used in this mod, 'Tormentstein 3D', 'Jenocide', and 'Status Report'
are all authored by Jimmy Paddock
'libtooltipmenu' created by ToxicFrog
UI sounds are sourced from id Software (Doom 3), Raven Software (Quake 4),
Obsidian Entertainment, and myself
Textures in the TITLEMAP are from AQUATEX, created by jmickle66666666
-----Music featured in this mod:
-Bobby Prince - Rise of the Triad (menu)
-Jay Reichard/silentzorah - The Demon's Dead, Doomwave rendition (menu)
-Cromidi, originally composed by John Carpenter/Alan Howarth - Escape from New York Theme (menu)
-Mein Studios - Evader (intermission, with the main bass sampled from
TNT: Evilution's text screen music)
-Lee Jackson - Hellero (Hades boss music)
-Lee Jackson - Boss Blow (boss death stinger)
-Clint Bajakian - Untitled ambient from Dark Forces (startup)
-Music from Metaltech: Earthsiege, either Timothy Steven Clarke or
Christopher Stevens, it isn't clear. (Nightcrawler boss music)
-Brent Stanley - Ram Ranch MIDI (Brutal Doom script music)
-Morey Goldstein - Sad (death music; arranged by Resident)
-Unknown composer - MIDI rendition of 'Bad to the Bone' (spooky skeleton
active sound)
-----Various ambient sounds include:
-Platforms: id Software
-Doors: Midway
-Buttons and Switches: Midway
-Teleporting: Midway, Sound Ideas
-Footsteps: Valve, Bungie
Assets created from scratch:
-Spinning gear icon
-Various HUD elements, such as the oxygen bar
-The Tax Evasion 3D logo
-Intermission screen